Interdisciplinary models and tools for serious games

emerging concepts and future directions
  • 403 Pages
  • 4.68 MB
  • 2074 Downloads
  • English
by
Information Science Reference , Hershey, PA
StatementRichard Van Eck
Classifications
LC ClassificationsLB1029.G3 I68 2010
The Physical Object
Paginationxxv, 403 p. :
ID Numbers
Open LibraryOL24534606M
ISBN 101615207198, 1615207201
ISBN 139781615207190, 9781615207206
LC Control Number2009044470
OCLC/WorldCa460060007

Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions brings cross-disciplinary awareness into the study of games and learning by integrating theoretical models and myriad concepts from distinct fields of study, and applying them to digital game-based learning.

Offering unique perspectives from authors Get this from a library. Interdisciplinary models and tools for serious games: emerging concepts and future directions.

[Richard Van Eck;] -- A burgeoning new field, the study of serious games has grown from a collection of radical ideas to a recognized and unique tool to create an engaging learning environment. Interdisciplinary Models Get this from a library.

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Interdisciplinary models and tools for serious games: emerging concepts and future directions. [Richard Van Eck;] -- "This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by :// Forward Chris Dede, Harvard University, USA Preface Richard Van Eck, University of North Dakota, USA Acknowledgments Genre, Classification, and Definitions Narrative Definitions for Game Design: A Concept-Oriented Study of Nine Computer Game Design Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions brings cross-disciplinary awareness into the study of games and learning by integrating theoretical models and myriad concepts from distinct fields of study, and applying them to digital game-based :// Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions - Richard Van Eck - 洋書の購入は楽天ブックスで。全品送料無料!購入毎に「楽天ポイント」が貯まってお得!みんなのレビュー・感想も満載。 [Premier Reference Source] Richard Van Eck - Interdisciplinary Models and Tools for Serious Games- Emerging Concepts and Future Directions (Premier Reference Source) ( Inf код для вставки from book Entertainment Computing and Serious Games: International GI-Dagstuhl SeminarDagstuhl Castle, Germany, July, Revised Selected Papers (pp) In book: Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions, Publisher: IGI Global, Editors: Richard Van Eck, pp Cite this publication Woei Hung This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary and methodological reflections on the use of IT tools in various educational contexts.

psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds This ebook list for those who looking for to read Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds, you can read or download in PDF, ePub or ://    models for interdisciplinary mobile learning delivering information to students Posted By Mickey SpillaneMedia TEXT ID bbdd1 Online PDF Ebook Epub Library learning applications in developed and developing countries as individuals and groups embrace mobile systems this innovative work expands on existing perspectives applications theories   Models for Interdisciplinary Mobile Learning Delivering Information to Students Author: jaret Posted on: Post categories: 72 Models for Interdisciplinary Mobile Learning   Models for Interdisciplinary Mobile Learning Delivering Information to Students.

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In Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, Hershey, PA, Google Scholar; Paul Gestwicki and Fu-Shing Sun. Methodological Considerations in Educational Research Using Serious Games: /ch The literature on using serious games for learning has been growing exponentially during the last decade.

It is time to examine some methodological issues Evaluating Video Game Design and Interactivity: /ch An emergent, bottom-up construction of video game interaction is presented, drawing from influences in ethnomethodology (Garfinkel, ), grounded theory Models are used to inform stakeholders about the system and the interactions between system components [Gilbert and Bankes, ; Barreteau et al., ].

Models are also used as scenario‐analysis tools for policymakers [Rajan and Shibasaki, ; Verburg et al., ; Ligtenberg et al., ; Webler et al., ]. Rethinking Genre in Computer Games: How Narrative Psychology Connects Game and Story: /ch “Rethinking Genre in Computer Games” is an attempt to find a new way of categorising game genre.

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Games for design, where games and computer simulations are used together to create concrete and tangible designs in a pluralistic way, with multiple stakeholders within the game is a new area for The objective of this paper is to review the work on the measurement of the commercial outcomes of serious games in companies and to provide a framework for their measurement in :// Read "Models for Interdisciplinary Mobile Learning Delivering Information to Students" by available from Rakuten Kobo.

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